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- on mouseEnter
- global gCDtrackplaying, gCD
- if Stopped(gCD) then
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- else
- set the cursor of sprite the currentSpriteNum to 0
- end if
- end
-
- on mouseDown
- global gCDtrackplaying, gCD, gHowManyTracksOnAlbum
- if Stopped(gCD) then
- play(gCD, gCDtrackplaying, gHowManyTracksOnAlbum)
- startTimer()
- repeat while the timer < 15
- end repeat
- end if
- set the cursor of sprite the currentSpriteNum to 0
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-